Skip to content
NovaVoice delivers independent Canadian news, political ana…

Guitar Hero Turns 20 – How a Plastic Axe Connected the Gap Among Music Generations

Marking 20 years after the legendary game first launched in North America, providing everyday gamers the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a plastic guitar peripheral to match coloured notes moving along the display synchronized to a song. Every sequence mimicked particular chords, creating the feel of a genuine performance.

Harmonix previously experimented in the music genre before partnering with the publisher, later acquired by Activision during the mid-2000s. Together, they established the foundations for a surprising massively profitable franchise that had a significant impact on numerous of the artists featured, showcasing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded all the music because the cost prohibitive,” he explains. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. But once the game became a hit, and record sales and radio play were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was how many parents reached out expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Gains a New Audience

Irish group the Answer had their track in the 2008 release the popular installment. Lead musician the artist recalls how the series revived classic rock to the forefront: “Guitar Hero offered a larger, younger audience. Generally such music was seen as music that was past it, but then when it was included in the title and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided all our music a new life.”

At that time, the band's first record remained unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on a North American tour opening for AC/DC. “Their crew were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions centered around each band’s catalogue and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their records. It moved more than 500,000 copies in its first week, and demand for their songs saw an increase of up to 40% during an era as the industry faced decline.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is difficult even in expert mode, not to mention played at increased tempo and without missing a single one of the thousands of cues. They claimed it took nine months to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you should use actual weapons and enlist,” says DragonForce guitarist Herman Li.

DragonForce previously completed a profitable run when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I remember the record label informing us that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing all other accomplishments. Last year, the track featured in promotional material for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Legacy from the Iconic Controller

The best marketing, whether it’s for cars, clothes or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and they wanted to use technology to enable everyone to participate”.

Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene active, with expectations of something from the original publisher in development. Recently formed developers has entered production on its debut music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“We thought such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain optimistic. There’s no reason for it to continue for future fans.”

The writer

Rachel Johnson MD

Elias Vance is a Canadian journalist and political analyst with over a decade of experience covering national affairs and policy developments.

NovaVoice

Type to search articles.